Editorial Work
I am now active as a visual-culture writer, and regularly write about architecture, fine arts, décor, digital art, and game design. Known for a high level of research and reporting for case studies, trend reports, and articles, I have worked with FastCompany, Anima, It’s Nice That, Dwell, New York Magazine, Discogs, Polygon, Observer, and whoever sends me a nice introductory note or offers me a piece to write.
Creative Tech and Design
Sul sul! How The Sims influenced a generation of creatives (It's Nice That)
Why Disco Is Having a Moment Again (Fast Company)
Level up: exploring the artistic side of video game design (It’s Nice That)
A Link Between Hairstyles: How Legend of Zelda matched hair to the masculinity of the moment, Polygon
Unpacking -Punks, -Cores, and -Sleaze, Lens Magazine
Once You Spot Gen Z’s Favorite Colors, You’ll See Them Everywhere, FC
ART HISTORY INSTAGRAM PICKS UP WHERE ART HISTORY TUMBLR LEFT OFF, The Outline [OLDIE]
The Era of Rebellious Web Design Is Here, AIGA’s Eye on Design
The Filtered Photo Revival Is a Sign of the Times, AIGA’s Eye on Design
The Y2K Aesthetic is Fully Back, but Can It Stick Around?, AIGA’s Eye on Design
Facebook made a certain type of illustration ubiquitous—but it’s time to stop knocking it, FC
Home Design, Interiors, Architecture